Use of repositories and data mash-ups in the Curriculum Delivery Programme

Formal repositories didn’t feature to highly in the programme with only one project (COWL) really integrating content into an institutional repository. Learning materials tended to be stored in the VLE. However a number of projects have been using of more online sharing or “fauxpository” services. Photosharing services such as Flickr proved to have multidisciplinary appeal being used in this programme in design and geography courses.

Institutional Repository
* Cowl – Curve, University of Coventry repository

Flickr
*Atelier-D (this project also developed its own flickr like sharing, Open Studio)
*Morse
*Middlesex

Diigo
*Morse

In terms of data mash-ups, the MORSE project used a number of audio, photographic and geo-location services on geography field trips feeding back to their VLE. However the project did also note that lectures felt that in enabling these approaches, students were losing some traditional field work skills particularly field sketches.

Qik
*Morse
Instamapper
*Morse
Gabcast
*Morse

Morse also explored the the use of AR technologies, in particular Layar and Wikitude.

The Design Studio is also perhaps turning into another fauxpository where selected resources created by the programme are showcased.

Assessment technologies in use in the Curriculum Delivery Programme

Developing practice around assessment is central to a number of the Curriculum Delivery projects. There has been an emphasis on improving feedback methods and processes, with a mixture of dedicated formal assessment tools (such as Turnitin) and more generic tools (such as excel, google forms, adapting moodle modules) being used. The later often proving a simple and effective way to trial new pedagogic methodologies, without the need for investment in dedicated software.

Excel
*Ebiolabs (excel macros embedded into moodle for marking)
*ESCAPE (WATS – weekly assessment tutorial sheets, again used for submission, also generates a weekly league table)

EVS
*Escape

Turnitin
*Making the new diploma a success
*Integrative Technologies Project

Moodle
*Cascade (submission extension)

ARS
*Integrative Technologies Project

Google forms
*Making Assessment Count

IMS QTI
None of the projects have actually implemented IMS QTI, however the Escape project did highlight it in their project plan, but didn’t actually need to use the specification for the work they undertook.

More information on the projects can be found by following the specific links in the text. More detailed information about the the technological approaches is also available from our PROD database. Specific assessment resources (including case studies) are also being made available through the Design Studio.

Video/audio conferencing tools in use in the Curriculum Delivery programme

There has been considerable use of video/audio conferencing technologies for synchronous communication and podcasts for content delivery across the programme. The increasing ubiquity of MP3 players and free audio software is increasingly making podcasts a relatively simple way to augment course content.

Conferencing software
*Elluminate: Atleir-D, Escape
*Megameeting: Cowl (trialled, but then moved to skype)
*Skype: Cowl (with conjunction with the mikago plug-in)
*WimbaClassroom: Cowl

Podcasting (creation and delivery)
*Echo360: Cowl
*Quicktime: Middlesex
*Riffly: Cowl
*Wimba voice board: Duckling
*Audacity: Kube
*Garageband: Kube

(most podcasts are available in mp3 format)

More information on the projects can be found by following the specific links in the text.
The projects have all developed resources for staff and students around the integration and use of all the technologies which are being made openly available through the Design Studio.

Online environments in use in the Curriculum Delivery programme

As the curriculum delivery programme is rapidly approaching its end (October 2010) over the next few days I’m going to be publishing a number of posts outlining the technologies in use across the programme. As with other programmes, CETIS has been recording the use of technology in our PROD database.

As I posted previously, over 60 different technologies and standards were investigated and used across the programme. As no technologies or standards were mandated the range of technologies used is not surprising. The programme is really about developing innovative approaches and processes involved towards curriculum delivery which in “this context is meant as shorthand to embrace the many ways in which learners are enabled to achieve the outcomes offered to them by a curriculum. Teaching, learning support, advice and guidance, coaching, mentorship, peer and collaborative learning, feedback and assessment, personal development planning and tutoring, skills development and practice, and enabling access to curriculum resource”
(http://www.jisc.ac.uk/whatwedo/programmes/elearning/curriculumdelivery.aspx)

The most common technology in use is the VLE, with Moodle being the most popular platform – 7 out of the 14 projects are using it. I think this probably reflects the increase in adoption of Moodle across the UK. Despite the technorati debates around the death of the VLE, they are alive and kicking and more importantly as the work of all the projects demonstrate, people are adapting/enhancing them to meet the real needs of students and staff.

The usage is as follows:

*Moodle
eBiolabs, Cowl, Cascade, G4, Integrative Technologies Project, KUBE, Making the New Diploma a Success.

*Blackboard
Duckling, Morse, Making Assessment Count

*webCT
Making the New Diploma a Success (project co-incided with institutional migration to Moodle).

*LearningNet
KLTV

*Studyspace
Kube (project co-incided with institutional migration to Moodle)

A number of project have also been experimenting augmenting course delivery with using social networking environments.

*Facebook
Atelier-D

*Ning
Atelier-D

*Elgg
Morse

Three of the projects (Atelier-D, Duckling, G4) have also been investigating the use of immersive worlds – in particular Second Life. G4 have been continuing the development and use of the Virtual Patient and Open Labyrinth which has been specifically designed for medical education.

Although offering potential for certain educational contexts, there are a number of issues around impact and cost-effectiveness of using such environments. The Duckling project have produced a useful summary of the impact and cost effectiveness of all the technologies they have trialled.

More information on the projects can be found by following the specific links in the text.
The projects have all developed resources for staff and students around the integration and use of all the technologies which are being made openly available through the Design Studio.