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#GCUGamesOn – timeline of development

Posted on August 12, 2014

Our online event, GCU Games On, drew to a close last Friday, 8th August. We’re giving a couple more days for participants to fill in our evaluation. In the meantime I’ve been playing around
experimenting with timelines. As I posted previously, we moved from initial idea to going live on Open Education by Blackboard in a month, so a lot happened in a short space of time and I wanted to try and capture that.

I came across a 3-D timeline software package called BeeDocs, which is quite swishy. There is a free version available but it’s only for iOS.  If you upgrade to paid version you get more sharing features including keynote/powepoint export and web hosting. Unfortunately the web version it saves is 2-D which you can see here.

So, I’ve just made a screen recording of the 3-D version ( music, sound effects, narration maybe later). I think the timeline will be really useful for presentations about the event. The screenrecording isn’t as sharp as the “real thing” but hopefully you get the idea.

I’ve excluded lots of “stuff” but hopefully it gives an overview of the key stages of development.

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2 thoughts on “#GCUGamesOn – timeline of development”

  1. Pingback: Summary of #GCUGamesOn Evalution Findings | howsheilaseesIT
  2. Pingback: Blend of the month : #GCUGames On | GCU Blended Learning Team Blog

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