Summary of #GCUGamesOn Evalution Findings

As promised this post shares the summary findings from our recent online event, GCU Games On. As I’ve written about before we developed this very quickly (in a month from idea to online) so we were very aware of some of the pedagogic shortcomings of our overall design. However given the rapid development time during the start of summer holidays when most of our subject experts were on holiday we had to make some very pragmatic design decisions.

Overall the feedback was pretty positive and the whole experience is helping to shape our developing strategy to open, online courses. (Nb the text below has been adapted from an internal report).

Background

GCU Games On was an open online event designed to celebrate, explore and share experiences during the Glasgow 2014 Commonwealth Games. It ran between 16 July and 8 August 2014.

Instigated by the PVC Learning and Student Experience, it was developed in little over a month. Due to the time constraints (one month from idea to being available openly online) a simple design was developed which included: background and contextual information with relevant links, making a wish on our digital wishing trees, at least one twitter based activity and a medal quiz challenge each week. Sharing experiences of Glasgow 2014 via twitter was encouraged each week. Daily email updates were sent to all registered participants.

The event was delivered via the new Blackboard Open Education platform.

Participation

  • Registrations: 211
  • Countries: 12 excluding the UK
  • Digital Badges issued: 174
  • Tweets: 424
  • Digital wishes: 107

Evaluation

Of the 211 registrations, 22 completed the survey giving a 10.4% response rate. In addition, due to the use of social media (and in particular, twitter) a number of informal responses to the event were shared.

Summary Findings

The majority of respondents to the survey were female, aged between 25 to 65, based in the UK with no connection to GCU. The majority of participants were based in the UK, with 36% based in both Glasgow and Scotland respectively. 18% of respondents were from the rest of the UK, and there were equal numbers (4.5%) of respondents from other Commonwealth countries and non Commonwealth countries. From registration information we know we had registrations from Australia, India, Trinidad & Tobago, Ireland, Israel, Denmark, Canada Italy, Israel, New Zealand, Spain and South Korea.

59% of respondents had no connection with GCU and 45% of respondents cited wanting to experience online learning at GCU as their main reason for participating. The vast majority of respondents had some form of formal educational qualification, 45% up to Masters level.  This correlates to general trends in open online courses, but may also reflect a network effect from the Blended Learning Team’s network and promotion of the event. 95% of respondents found the site easy or partially easy to use.  54% of respondents completed all of the activities.

Open feedback was generally positive about the experience.

“I really enjoyed this as a bit of fun.  What I got out of it most was seeing new blackboard system in operation and it looks and feels very impressive.”

“I think looking at the Twitter feed this was spot on for what it was trying to achieve. Much fun was had by all it seems and the course gave a great scaffold to talk about their experiences at the games.”

“I do know it is hard to pull together a learning experience around an event like this and I guess that was weakness of this approach.  At times I think really perhaps due to lack of substance or clear learning outcomes – the learning design was a bit hit or miss – but I think you did achieve outcome of getting folks to engage with learning platform which was I think what it was about rather than the content”

 

GCU Games On Gold Medal
GCU Games On Gold Medal

#GCUGamesOn – timeline of development

Our online event, GCU Games On, drew to a close last Friday, 8th August. We’re giving a couple more days for participants to fill in our evaluation. In the meantime I’ve been playing around
experimenting with timelines. As I posted previously, we moved from initial idea to going live on Open Education by Blackboard in a month, so a lot happened in a short space of time and I wanted to try and capture that.

I came across a 3-D timeline software package called BeeDocs, which is quite swishy. There is a free version available but it’s only for iOS.  If you upgrade to paid version you get more sharing features including keynote/powepoint export and web hosting. Unfortunately the web version it saves is 2-D which you can see here.

So, I’ve just made a screen recording of the 3-D version ( music, sound effects, narration maybe later). I think the timeline will be really useful for presentations about the event. The screenrecording isn’t as sharp as the “real thing” but hopefully you get the idea.

I’ve excluded lots of “stuff” but hopefully it gives an overview of the key stages of development.

Open Badges in Bb Open Education #GCUGamesOn

GCU Games On Gold Medal
GCU Games On Gold Medal

Our online event GCU Games On is now in it’s final week. Each week we have been giving participants the chance to win digital medals which are actually badges but as the event is about the Commonwealth Games it was too good an opportunity to use the term medals. Open Education from Blackboard has an integrated badges functionality with Mozilla open badges allowing participants to publish and share badges into their own Mozilla backpack.  So far so straightforward? Well yes and no.

Creating and issuing badges with Open Education is pretty straightforward using  gradecentre.  Adding metadata is easy, and unless you knew, you wouldn’t actually realise that’s what you were doing (always a good thing with metadata).  You can customise your badge (remember to use a .png file) or use one of the templates provided in the system.  We have 3 medals/badges (bronze, silver, gold)  but  decided to only make the last (gold) one a “proper” open badge.  Why only one I hear you ask? Why not all of them if it is so easy? Well, there are a couple of reasons.

Firstly we developed this “event” pretty quickly and we wanted it to be as easy as possible to get the almost instant gratification of winning a badge – which seems to have worked.

It’s really it’s that pesky email authentication thang in Backpack.  You need to use the same email address in both systems to enable your badge to publish into in your backpack. Which is fine up to a point. If you’re like me you probably have at least a couple of email addresses, and you probably use them for specific purposes.  When I set up my Mozilla Backpack I used a now defunct email address. So what’s the problem, just update your email address in your backpack I hear you cry. Well, yes, except finding where you do that isn’t that straightforward, you have do it before you log in and (well certainly when I tried) the option to do that doesn’t always appear, you can’t change settings when you are logged in. . .

Our “event” is not a course or one of those M things. It’s about trying to allow people to have a positive and fun online learning experience.  I’m sure just reading this all is a bit time consuming and a bit dull. We didn’t want to have to write extensive guidance about authenticating/creating a back pack. Our participants can just win their medal, and print a certificate (btw we aren’t charging for that like some others!) Then if they choose to, they can select the publish to Mozilla option. I suspect most won’t take this option as we deliberately haven’t given explicit information or guidance on it. However, a couple of people we do know have tried and are having mixed results. There seem to be some issues with using browsers other than Firefox, and quite a time delay. As is the way with these things, there’s not a consistent error and some people are able to do things today that they couldn’t yesterday  . . .

However, overall issuing badges through the open platform does work and we have learned a lot about the practicalities of creating and issuing badges within Blackboard. The 2014 update will have the same badge functionality, as does Course Sites.  If you want to see how it all works you can register and see if you can be successfully in our fiendishly tricky gold medal quiz challenge here .

If you have any experiences/thoughts/tips about badges then please let me know in the comments. Finally here’s my medal in my backpack (click on the image to go to my backpack page).

Mozilla back pack screenshot

GCU Games On – open and online, and not an "M" word in sight

A couple of years ago at a Cetis Conference Professor Patrick McAndrew said that perhaps we needed to concentrate more on the open and online and less on massive and courses. Wise man, that Patrick. That notion has stayed with me and today I am very excited as we are doing exactly that.

Over the last month (yes that’s right, 1 month) we have developed an open, online event around the Glasgow 2014 Commonwealth Games called GCU Games On. Let me be very clear, this is not a course and most definitely not a MOOC. Rather it is about bringing people together to in an open online event to celebrate, explore and share experiences during the Glasgow 2014 Commonwealth Games. Many of our students and staff are (and have been) involved in various aspects of the development of the Games, and will be very active over the Games themselves. Instead of just creating something for our GCU community we thought why not open it out to anyone and everyone who is interested?

So we have developed a 3 week event, which will hopefully provide a fun way of bringing people together share their experiences during Glasgow 2014,  enable participants to experience a little bit of online learning. Each week we have a number of simple activities including a digital wishing trees. And because it was just too good an opportunity to miss we’re also doing the badge thang and giving people the opportunity to win bronze, silver and gold digital medals (aka badges).

In some ways we have broken every rule in the design book. We have developed (and are still developing) this in a very short timescale, at a time when most of our University colleagues with specialist knowledge have been on leave; we haven’t got a target learner in mind; we’re taking a very broad brush let’s just try and get some participation approach; we’re in the middle of our VLE upgrade; and oh yes, I forgot to mention we’re using Blackboard’s new open education platform which will be officially launched in on July 16th at BbWorld. It has quite possibly been the most exhilarating and scary thing that I and my colleagues Jim and Linda have ever done. But it has also been really good fun.

Until last week we really just thought it might be a proof of concept project which would have been really useful in itself. The colleagues we have been working with have reacted really positively and we couldn’t have got to this stage without them.  We’ve also had great support from Blackboard. We couldn’t even have thought about doing this without the knowledge that we had an open platform that we could use. Originally we were planning to use Course Sites.

In many ways this is an experiment for us. We aren’t ready to develop one of those “m” things. But this model of very agile, light touch activities, tapping into social media around a major event could possibly be more useful for us.  Our event starts next Wednesday, 16th July but you can enroll here from today.

As ever I will be sharing our experiences on the blog, but I would love it, dear reader, if you would sign up and join us for #GCUGamesOn too.

Here’s our teaser video (no Professor videos in our event!)

 

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